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Difference between revisions of "AmbientDamage"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name=AmbientDamage | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=integer | ||
+ | |special=None | ||
+ | |default=0 | ||
+ | |types={{Categ|Weapon|Weapons}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | This flag defines the amount of damage which is inflicted along the trajectory of the weapon. It is completely ignorant of all ownerships, armor classes and other properties that can change the amount of damage. In other words, it will deliver the same amount of damage to all objects it hits. As a real weapon would, it also affects terrain objects, like trees, and overlays. |
Revision as of 15:03, 6 May 2006
Flag: | AmbientDamage |
File(s): | Rules(md).ini |
Values: | integer |
Special Values: | None |
Default: | 0 |
Applicable to: | Weapons |
This flag defines the amount of damage which is inflicted along the trajectory of the weapon. It is completely ignorant of all ownerships, armor classes and other properties that can change the amount of damage. In other words, it will deliver the same amount of damage to all objects it hits. As a real weapon would, it also affects terrain objects, like trees, and overlays.