ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Airburst: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies that this projectile explodes above its target. This is used to instantiate the firing of a second weapon at the point where the projectile explodes, and that second weapon is defined by AirburstWeapon=.
|name=Airburst
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|Projectile|Projectiles}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
If set, the projectile will detonate above its target and fire off its attached <tt>[[AirburstWeapon]]</tt> at the target.

Revision as of 06:28, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Airburst
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


If set, the projectile will detonate above its target and fire off its attached AirburstWeapon at the target.