ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ElevationBonusCap: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This is used to place a cap on range bonuses so such projectiles can not attain an almost unlimited range, and prevent average scanning cost for rare situations. Used by projectiles which have SubjectToElevation=yes set.
|name=ElevationBonusCap
|files={{Categ|Rules(md).ini}}
|values=Unsigned integers
|special=None
|default=1?
|types={{Categ|ElevationModel}}
|games=[[RA2]], [[YR]]
}}
 
This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [<tt>[[ElevationModel]]</tt>].

Revision as of 10:33, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ElevationBonusCap
File(s): Rules(md).ini
Values: Unsigned integers
Special Values: None
Default: 1?
Applicable to: ElevationModel


This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].