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Slight rewrite |
m Special value > separate section |
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|files={{Categ|rules(md).ini}} | |files={{Categ|rules(md).ini}} | ||
|values=float | |values=float | ||
|special=-2 | |special=-2 (see [[#Special values|below]]) | ||
|default=? | |default=? | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
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}} | }} | ||
<tt>Range=</tt> defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and | <tt>Range=</tt> defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and [[#Special values|-2]] as a special value. | ||
Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive <tt>[[ROT]]=</tt> value) can follow their targets all over the map, unless they are tagged as <tt>[[Ranged]]=</tt>. | Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive <tt>[[ROT]]=</tt> value) can follow their targets all over the map, unless they are tagged as <tt>[[Ranged]]=</tt>. | ||
== Special values == | |||
<tt>Range=-2</tt> means infinite range. | |||
{{meanings|sound(md).ini}} | {{meanings|sound(md).ini}} |
Revision as of 12:00, 7 May 2006
Flag: | Range |
File(s): | rules(md).ini |
Values: | float |
Special Values: | |
Default: | ? |
Applicable to: | Weapons |
Range= defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and -2 as a special value.
Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive ROT= value) can follow their targets all over the map, unless they are tagged as Ranged=.
Special values
Range=-2 means infinite range.
This is the primary usage of Range; for other meanings, see Range (sound(md).ini).
Allied General notes
Range is the maximum distance that a weapon can travel across the RA2 battlefield.
The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic.