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Difference between revisions of "IvanIconFlickerRate"
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− | {{ | + | {{Flag |
− | + | |name=IvanIconFlickerRate | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=unsigned integers | ||
+ | |special=None | ||
+ | |default=8 ? | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | The game contains the "ticking down" animation <tt>bombcurs.shp</tt> , which is used in the following way: | ||
+ | |||
+ | *When the bomb is placed, the first 12 frames of the animation are split into 6 2-frame subanimations. | ||
+ | *The first subanimation starts to play. | ||
+ | *Every <tt>IvanBombFlickerRate</tt> frames, the subanim flips to the other frame of the same anim. | ||
+ | *1/6th of the <tt>[[IvanTimedDelay]]</tt> later, the second subanim starts to play. | ||
+ | *Every <tt>IvanBombFlickerRate</tt> frames, the subanim flips to the other frame of the same anim. | ||
+ | *Again, 1/6th of the <tt>[[IvanTimedDelay]]</tt> later, the third subanim starts to play. | ||
+ | *... | ||
+ | *Continue until the entire delay is passed, and the bomb detonates. |
Revision as of 14:49, 7 May 2006
Flag: | IvanIconFlickerRate |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | 8 ? |
Applicable to: | CombatDamage |
The game contains the "ticking down" animation bombcurs.shp , which is used in the following way:
- When the bomb is placed, the first 12 frames of the animation are split into 6 2-frame subanimations.
- The first subanimation starts to play.
- Every IvanBombFlickerRate frames, the subanim flips to the other frame of the same anim.
- 1/6th of the IvanTimedDelay later, the second subanim starts to play.
- Every IvanBombFlickerRate frames, the subanim flips to the other frame of the same anim.
- Again, 1/6th of the IvanTimedDelay later, the third subanim starts to play.
- ...
- Continue until the entire delay is passed, and the bomb detonates.