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Range: Difference between revisions

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m Special value > separate section
-2 doesn't work in TS
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<tt>Range=</tt> defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and [[#Special values|-2]] as a special value.
<tt>Range=</tt> defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and, starting with RA2, [[#Special values|-2]] as a special value.


Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive <tt>[[ROT]]=</tt> value) can follow their targets all over the map, unless they are tagged as <tt>[[Ranged]]=</tt>.
Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive <tt>[[ROT]]=</tt> value) can follow their targets all over the map, unless they are tagged as <tt>[[Ranged]]=</tt>.


== Special values ==
== Special values ==
<tt>Range=-2</tt> means infinite range.
''In RA2/YR only'', <tt>Range=-2</tt> is a special value indicating infinite range.


{{meanings|sound(md).ini}}
{{meanings|sound(md).ini}}

Revision as of 12:58, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Range
File(s): rules(md).ini
Values: float
Special Values:
Default: ?
Applicable to: Weapons


Range= defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and, starting with RA2, -2 as a special value.

Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive ROT= value) can follow their targets all over the map, unless they are tagged as Ranged=.

Special values

In RA2/YR only, Range=-2 is a special value indicating infinite range.

This is the primary usage of Range; for other meanings, see Range (sound(md).ini).


Allied General notes

Range is the maximum distance that a weapon can travel across the RA2 battlefield.

The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic.