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IonBeam: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display when a Super Weapon with Type=IonCannon is fired and is usually of the Tiled=yes type.
|name=IonBeam
|files={{Categ|Rules(md).ini}}
|values=Strings (Names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[TS]]
}}
 
{{Obsolete}}
 
Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated.

Revision as of 08:32, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.