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MetallicDebris: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This lists the animations to display as metallic debris which are spawned when an object is destroyed. The animations must be from the [Animations]list and be defined in ART.INI.
|name=MetallicDebris
|files={{Categ|Rules(md).ini}}
|values=Comma-separated list of Strings (names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.

Revision as of 08:59, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MetallicDebris
File(s): Rules(md).ini
Values: Comma-separated list of Strings (names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.