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Wake: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display as a wake effect when a unit is travelling on or over water. The animation must be from the [Animations]list and be defined in ART.INI.
|name=Wake
|files={{Categ|Rules(md).ini}}
|values=Strings (names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies an animation that is used as a wake effect when an object is moving on or over water. Does not apply to [[SHP]], cloaked or <tt>[[Underwater]]=yes</tt> objects.

Revision as of 09:07, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wake
File(s): Rules(md).ini
Values: Strings (names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies an animation that is used as a wake effect when an object is moving on or over water. Does not apply to SHP, cloaked or Underwater=yes objects.