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Secondary: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the second weapon that this object is equipped with. The Secondary= weapon is used along with the Primary= weapon when the object is engaged in an area guard mission.
|name=Secondary
|files={{Categ|Rules(md).ini}}
|values=Strings (Names of [[Weapon]]s)
|special=none
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
This flag specifies the auxiliary weapon of this object. This weapon is used to target objects that the <tt>[[Primary]]=</tt> cannot.

Revision as of 05:11, 27 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Secondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Special Values: none
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the auxiliary weapon of this object. This weapon is used to target objects that the Primary= cannot.