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ElitePrimary: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the main weapon that this object gets when it attains 'Elite' status through the veteran system. If no weapon is specified here, the unit retains its Primary= weapon. By not specifying a Primary= weapon but giving it an ElitePrimary= weapon, you can make sure the unit only gets a weapon when it reaches 'Elite' status.
|name=ElitePrimary
|files={{Categ|Rules(md).ini}}
|values=Strings (Names of [[Weapon]]s)
|special=none
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
}}
 
This flag specifies the weapon which replaces the object's <tt>[[Primary]]=</tt> weapon when the object reaches "Elite" state.

Revision as of 05:12, 27 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ElitePrimary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Special Values: none
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Primary= weapon when the object reaches "Elite" state.