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C4Warhead: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the warhead used by C4 type weapons. This also sets a timer which forces the destruction of an object and is used throughout the game code to mean 'absolute damage'. Must be specified in the [Warheads] section and be defined as per all other warheads. Note that a structure with CanC4=false set will not be affected by this.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Warheads)
|special=None
|default=null
|types={{Categ|CombatDamage}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies a [[warhead]] used for 'absolute damage' when a unit with {{TTL|C4|&#x3d;yes}} uses the C4 charge on a structure ''without'' {{TTL|CanC4|&#61;no}}.

Revision as of 07:09, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4Warhead
File(s): Rules(md).ini
Values: strings (Names of Warheads)
Special Values: None
Default: null
Applicable to: CombatDamage


Specifies a warhead used for 'absolute damage' when a unit with Template:TTL uses the C4 charge on a structure without Template:TTL.