ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

C4Delay: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Time, in minutes, to delay after placing C4 before the target object will explode.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=unsigned floats
|special=None
|default=0 ?
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
Specifies the delay (in minutes) between a unit with {{TTL|C4|yes}} placing a C4 charge and the charge detonating.

Revision as of 07:35, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4Delay
File(s): Rules(md).ini
Values: unsigned floats
Special Values: None
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)


Specifies the delay (in minutes) between a unit with Template:TTL placing a C4 charge and the charge detonating.