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AtomDamage: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=integers | |||
|special=None | |||
|default=0 ? | |||
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR) | |||
|games=[[RA]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
{{Obsolete}} | |||
Specifies the amount of [[Damage]] dealt by a Nuclear Missile in Red Alert. Obsolete in later games. |
Revision as of 07:37, 11 June 2006
Flag: | AtomDamage |
File(s): | Rules(md).ini |
Values: | integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | General (RA), CombatDamage (TS - YR) |
Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.