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AtomDamage: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the damage points inflicted when a nuclear bomb explodes regardless of its source. This is residual from Red Alert and although it is parsed it appears not to be used in favor of the damage inflicted by the Nuke weapon itself.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=integers
|special=None
|default=0 ?
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
{{Obsolete}}
 
Specifies the amount of [[Damage]] dealt by a Nuclear Missile in Red Alert. Obsolete in later games.

Revision as of 07:37, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AtomDamage
File(s): Rules(md).ini
Values: integers
Special Values: None
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)


Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.