ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Locomotor: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Whose idea was having the categories case sensitive... ?
fixing backlinks to useless pages
Line 1: Line 1:
{{flag|name=Locomotor|files=rules(md).ini|values=Strings, see below|special=None|default=statue|types=All Types, [[Warhead]]s|games=TS, FS, RA2, YR}}
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=strings, see below
|special=None
|default=statue  
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Warhead|Warheads}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Locomotors handle the unit's movement and ensure the correct images are displayed in correct situations(walking, turning, firing, ...).
Locomotors handle the unit's movement and ensure the correct images are displayed in correct situations(walking, turning, firing, ...).
Here's a list of all locomotors that I know:


*<tt>{4A582741-9839-11d1-B709-00A024DDAFD1}</tt>
A list of all locomotors and their purposes follows:
**Used by ground vehicles in [[VXL]] form.  
 
*<tt>{4A582742-9839-11d1-B709-00A024DDAFD1}</tt>
;<tt>{4A582741-9839-11d1-B709-00A024DDAFD1}</tt> : Used by ground-based VehicleTypes in [[VXL]] form.  
**Used by [[hover]] vehicles (Robot Tank).  
;<tt>{4A582742-9839-11d1-B709-00A024DDAFD1}</tt> : Used by [[hover]] VehicleTypes (Robot Tank).  
*<tt>{4A582744-9839-11d1-B709-00A024DDAFD1}</tt>
;<tt>{4A582744-9839-11d1-B709-00A024DDAFD1}</tt> : Used by InfantryTypes.
**Used by [[infantry]].  
;<tt>{4A582746-9839-11d1-B709-00A024DDAFD1}</tt> : Used by AircraftTypes.
*<tt>{4A582746-9839-11d1-B709-00A024DDAFD1}</tt>
;<tt>{4A582747-9839-11d1-B709-00A024DDAFD1}</tt> : Used by teleporting VehicleTypes and InfantryTypes.
**Used by aircraft.  
;<tt>{55D141B8-DB94-11d1-AC98-006008055BB5}</tt> : Used by ground-based VehicleTypes in [[SHP]] form, eg Mechs, Terror Drones.  
*<tt>{4A582747-9839-11d1-B709-00A024DDAFD1}</tt>
;<tt>{92612C46-F71F-11d1-AC9F-006008055BB5}</tt> : Used by [[Jumpjet]] VehicleTypes and InfantryTypes.
**Used by teleporting units and infantry.  
;<tt>{2BEA74E1-7CCA-11d3-BE14-00104B62A16C}</tt> : Used by ships.
*<tt>{55D141B8-DB94-11d1-AC98-006008055BB5}</tt>
;<tt>{B7B49766-E576-11d3-9BD9-00104B972FE8}</tt> : sed by [[spawned missiles]] (V3, Dreadnought, Boomer). Giving this to a buildable item from AircraftTypes will turn it into such a missile, and once targeted, it won't accept other orders, and hit the target kamikaze-style.  
**Used by ground vehicles in SHP form, eg Mechs, Terror Drones.  
*<tt>{92612C46-F71F-11d1-AC9F-006008055BB5}</tt>
**Used by [[jumpjet]] units and [[infantry]].  
*<tt>{2BEA74E1-7CCA-11d3-BE14-00104B62A16C}</tt>
**Used by ships.  
*<tt>{B7B49766-E576-11d3-9BD9-00104B972FE8}</tt>
*Used by [[spawned missiles]] (V3, Dreadnought, Boomer). Giving this to a buildable item from [[AircraftTypes]] will turn it into such a missile, and once targeted, it won't accept other orders, and hit the target kamikaze-style.  


If you give the unit no locomotor at all, it'll teleport around using the Chrono locomotor.
If you give the unit no locomotor at all, it'll teleport around using the Chrono locomotor.


'''Note:''' Although the rules' comment about Locomotors specifically uses "objects" instead of "units", and there is a default of "statue" that probably applies BuildingTypes, setting a Locomotor on buildings does not seem to have any effect (positive or negative) whatsoever. Furthermore, the Guide's first sentence about Locomotors is "Should not be used on BuildingTypes". This, however, suggests something ''does'' happen. Either way it is assumed that Locomotors are parsed and valid on BuildingTypes, but simply do not have any effect. For the sake of the game's sanity, one should not set them.
'''Note:''' Although the rules' comment about Locomotors specifically uses "objects" instead of "units", and there is a default of "statue" that probably applies to BuildingTypes, setting a Locomotor on buildings does not seem to have any effect (positive or negative) whatsoever. Furthermore, the Guide's first sentence about Locomotors is "Should not be used on BuildingTypes". This, however, suggests something ''does'' happen. Either way it is assumed that Locomotors are parsed and valid on BuildingTypes, but simply do not have any effect. For the sake of the game's sanity, one should not set them.


==On Weapons==
== On Warheads ==
<tt>Locomotor=</tt> is also the flag setting which Locomotor to use for <tt>[[IsLocomotor]]=</tt> weapons. For more information on IsLocomotor-weapons, read the corresponding article.


[[Category:General_Editing_Information]]
{{Tt|[[Locomotor]]=}} is also the flag setting which Locomotor to use for {{TTL|IsLocomotor|yes}} warheads.
[[Category:INI_Flags]]
[[Category:rules(md).ini Flags]]
[[Category:InfantryTypes Flags]]
[[Category:VehicleTypes Flags]]
[[Category:AircraftTypes Flags]]
[[Category:BuildingTypes Flags]]
[[Category:Warhead Flags]]

Revision as of 08:47, 12 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Locomotor
File(s): Rules(md).ini
Values: strings, see below
Special Values: None
Default: statue
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Warheads


Locomotors handle the unit's movement and ensure the correct images are displayed in correct situations(walking, turning, firing, ...).

A list of all locomotors and their purposes follows:

{4A582741-9839-11d1-B709-00A024DDAFD1}
Used by ground-based VehicleTypes in VXL form.
{4A582742-9839-11d1-B709-00A024DDAFD1}
Used by hover VehicleTypes (Robot Tank).
{4A582744-9839-11d1-B709-00A024DDAFD1}
Used by InfantryTypes.
{4A582746-9839-11d1-B709-00A024DDAFD1}
Used by AircraftTypes.
{4A582747-9839-11d1-B709-00A024DDAFD1}
Used by teleporting VehicleTypes and InfantryTypes.
{55D141B8-DB94-11d1-AC98-006008055BB5}
Used by ground-based VehicleTypes in SHP form, eg Mechs, Terror Drones.
{92612C46-F71F-11d1-AC9F-006008055BB5}
Used by Jumpjet VehicleTypes and InfantryTypes.
{2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Used by ships.
{B7B49766-E576-11d3-9BD9-00104B972FE8}
sed by spawned missiles (V3, Dreadnought, Boomer). Giving this to a buildable item from AircraftTypes will turn it into such a missile, and once targeted, it won't accept other orders, and hit the target kamikaze-style.

If you give the unit no locomotor at all, it'll teleport around using the Chrono locomotor.

Note: Although the rules' comment about Locomotors specifically uses "objects" instead of "units", and there is a default of "statue" that probably applies to BuildingTypes, setting a Locomotor on buildings does not seem to have any effect (positive or negative) whatsoever. Furthermore, the Guide's first sentence about Locomotors is "Should not be used on BuildingTypes". This, however, suggests something does happen. Either way it is assumed that Locomotors are parsed and valid on BuildingTypes, but simply do not have any effect. For the sake of the game's sanity, one should not set them.

On Warheads

{{{1}}} is also the flag setting which Locomotor to use for Template:TTL warheads.