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Difference between revisions of "AIIonCannonThiefValue"

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{{DeeZireInclusion}}<br />
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{{Flag
Note that these tags are not related to the Ion Cannon in Red Alert 2 - these values are now used by the AI when it has a Super Weapon available and determine the probability for each target. Although the Weather Storm and Nuke have a wide area of effect, the target is used for the center point of the attack, i.e. where exactly the weapon is fired, and can be used to make it specifically ensure that a particular structure is destroyed. Note that the success of this logic relies upon the AI being aware of the target itself and whether it not it actually exists - this is achieved by using specific tags for those objects, for example IsPlug=yes would tell the AI that this structure is a 'plug' structure and thus AIIonCannonPlugValue= would be used to evaluate that structure as a potential target for the Super Weapon. The three values associated with these tags determine the percentage probability of the Super Weapon being fired at that target on the Easy, Normal and Brutal skill levels respectively. Actually acquiring the target is dealt with later.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=three comma-separated unsigned integers
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|special=None
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|default=?
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|types={{Categ|General}} ({{Categ|AIIonCannon}})
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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Specifies the "priority" of objects with {{TTL|Thief|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].

Revision as of 15:20, 21 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIIonCannonThiefValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Special Values: None
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.