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IonBeam

From ModEnc
Revision as of 16:39, 10 March 2007 by Nighthawk200 (talk | contribs) (Template updated, RP note added.)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Template:TTL is activated.

RockPatch Info

This animation is played if you fire a Super Weapon with Template:TTL in Yuri's Revenge, so long as you are using RockPatch CE or higher.

See also