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BarrelParticle
Flag: | BarrelParticle |
File(s): | Rules(md).ini |
Values: | string (name of ParticleSystem) |
Default: | None |
Applicable to: | AudioVisual (TS/FS/RA2) , General (YR) |
Specifies a ParticleSystem that is spawned after an OverlayType with Explodes=yes is destroyed. BarrelParticle= must be a valid particle system, listed in [ParticleSystems], otherwise an Internal Error may occur.