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ProneDamage

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Revision as of 20:17, 29 December 2008 by DCoder (talk | contribs) (Correcting per exe (Thanks Kenji))
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: percentage / float
Default: 100%
Applicable to: Warheads / [General]


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Template:TTL= sequence and before it has played Template:TTL= or Template:TTL= sequences afterwards"). It is a direct multiplier to Template:TTL applied before the Template:TTL has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.