ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

TypeImmune

From ModEnc
Revision as of 08:45, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TypeImmune
File(s): rules(md).ini
Values: boolean
Default: False
Applicable to: InfantryTypes, VehicleTypes, BuildingTypes


When set in the unit's rules entry, the TypeImmune=Yes flag will render an object immune to damage (but not targetting) from a weapon on a unit of the same identity and owner. This is used primarily on the dolphin, to ensure groups don't damage one another with their through-damage weapons.

It should be noted though, that when the unit is mind controlled, it is able to damage its former identical units, because the owner has changed.

This flag will not protect units from particle weapons (such as some flame thrower implementations, or gas from a virus dart), as the particle has no 'owner' (or any connection to the spawning weapon).

The flag's effects on OpenTopped=Yes passengers or building garrisons are not known.