ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AmbientSound

From ModEnc
Revision as of 16:38, 11 October 2024 by Testid123 (talk | contribs)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AmbientSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: TechnoTypes


Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).