ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AllowParallelAIQueues

From ModEnc
Revision as of 10:10, 15 April 2022 by Fallendow (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowParallelAIQueues
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Extension Version: All versions.
Applicable to: GlobalControls

This flag is part of Ares. Do not use it without Ares installed.



This flag is introduced as part of Ares' new control over AI factory cloning.

Vanilla Game Behaviour

In the vanilla game, you could make the AI construct multiple factories by using cloned BuildingTypes with TechLevel=-1 and AIBuildThis=yes. However, any time the AI constructed a unit, each factory would spurt out one of these units. In other words, the AI would build a second copy of every unit.

Ares Behaviour

Ares can alters the vanilla game behaviour so that this cloning issue no longer occurs when the AI owns more than one of any factory. If modders wish to turn off cloning, they should create a section marked [GlobalControls], add this flag, and set it to no. This will close the factory cloning for AI players.

  • New in version 0.1.