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CanApproachTarget

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Flag: CanApproachTarget
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent them from moving towards targets in guard mode, as it would make their tree disguise useless otherwise.

Note: Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.