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LightningScatterDelay

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Revision as of 07:46, 22 August 2023 by DeathFish (talk | contribs) (Type Error and Another Effect)
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Flag: LightningScatterDelay
File(s): Rules(md).ini
Values: integer
Default: 0 (?)
Applicable to: General


The delay in frames between random lightning bolts from a Super Weapon with Type=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.

  • It not only controls the interval, but also the number of clouds generated each time.
    • Of course, under Ares, you can use the Lightning.ScatterDelay and Lightning.ScatterCount statements to define them separately.