ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
FireAngle
Flag: | FireAngle |
File(s): | Rules(md).ini |
Values: | unsigned integers [0-64] |
Special Values: | none |
Default: | 0 ? |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.