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SensorsSight

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Revision as of 19:18, 1 June 2008 by Vinifera7 (talk | contribs) (De-DZed)
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Flag: SensorsSight
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines the radius in cells about a unit, within which enemy cloaked and subterranean units will be detected and revealed.

When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range.

Despite the fact that this flag is parsed for all TechnoTypes, it has no effect on BuildingTypes.

This flag functions independently from Template:TTL and Template:TTL. It does not require nor is affected by their presence.

Bugs/Side-Effects/Unexpected Limitations

The logic associated with this flag suffers from an easily exploitable bug. When a unit with Template:TTL is destroyed, a permenantly viable sensor area is retained, centered around the point of that unit's destruction.