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EMPulseCannon

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Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseCannon
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Residual from Tiberian Sun, it is not known if the full functionality of this tag is still present. Can be set to 'yes' or 'no' and determines if this BuildingType acts as an EMP Cannon. The effect of setting this to 'yes' is that the structure cannot fire its Primary= weapon, either manually or automatically, unless triggered to do so by a Super Weapon. It's the Super Weapon coding of the logic that appears not to work.