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VeteranArmor
From ModEnc
Flag: | VeteranArmor |
File(s): | rules(md).ini |
Values: | float |
Special Values: | none |
Default: | 1 |
Applicable to: | N/A |
This is a multiplier to armor¹. It is applied every time an object gets promoted to a higher level.
Example
Base Armor | Multiplier | Total Armor | |
---|---|---|---|
Rookie | 800 | 800 | |
Veteran | 800 | x 1.5 | 1200 |
Elite | 800 | x 1.5 x 1.5 | 1800 |
Hypothetical 4th Level | 800 | x 1.5 x 1.5 x 1.5 | 2700 |
Hypothetical nth Level | 800 | x 1.5 x 1.5... | 800x(1.5^n) |
Please read below to understand these figures.
¹ Theory vs. Praxis
The above table would make you believe that, when turned Elite, an Apocalypse has a thousand hitpoints more of max health than as a rookie. That is not the case.
Rules' comments on this issue are clear:"For armor, think of it as max strength being multiplied by the number (in reality, damage is divided by this"
Meaning that, in reality, if a veteran Apo is being fired upon by a Damage=100 weapon with 100% verses, he does not have 1200 hitpoints and loses 100 with every hit, but in fact still has only 800 hitpoints, but only takes 66.6 damage with every hit.