DisableableFromShell
Flag: | DisableableFromShell |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this Super Weapon is disabled when you switch the 'Super Weapons' option on or off in the Multiplayer Game set-up screen. NOTE: the effect of this is that the structure which provides this Super Weapon cannot be built by players so use caution (effectively it has TechLevel=-1 set) - it is best to ensure that the only purpose of a structure with a Super Weapon is to actually provide that Super Weapon. There is one exception to this however - in Yuri's Revenge, disabling Super Weapons also disables the Force Shield function although you are still able to build a Battle Lab. TIP: if you set this to 'yes', giving an object a Prerequisite= set to the structure to which this Super Weapon is attached effectively means that the object can only be built with Super Weapons enabled in the game or your game mode - this is a crude way of allowing 'super units'.