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EMPulseCannon

From ModEnc
Revision as of 20:12, 5 March 2007 by CnCVK (talk | contribs) (if someone is so stupid - I am sorry)
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Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Special Values: None
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.
Weapon of building with EMPulseCannon=yes set, must have valid Report value.