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IvanIconFlickerRate

From ModEnc
Revision as of 12:49, 7 May 2006 by DCoder (talk | contribs) (Rewrite)
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Flag: IvanIconFlickerRate
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 8 ?
Applicable to: CombatDamage


The game contains the "ticking down" animation bombcurs.shp , which is used in the following way:

  • When the bomb is placed, the first 12 frames of the animation are split into 6 2-frame subanimations.
  • The first subanimation starts to play.
  • Every IvanBombFlickerRate frames, the subanim flips to the other frame of the same anim.
  • 1/6th of the IvanTimedDelay later, the second subanim starts to play.
  • Every IvanBombFlickerRate frames, the subanim flips to the other frame of the same anim.
  • Again, 1/6th of the IvanTimedDelay later, the third subanim starts to play.
  • ...
  • Continue until the entire delay is passed, and the bomb detonates.