ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

BaseUnit

From ModEnc
Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseUnit
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This lists the units to consider 'home' (Allied, Soviet) when no structures are present and thus the point jumped to on the map when a player hits the 'home' key as defined in KEYBOARD.INI. This is also used when the game determines which unit you will always get when the game starts (i.e. your MCV) and changing this is one way to get players to start without an MCV thus disabling base building (note that whatever unit you place here, its loss still counts as an MCV so losing it will constitute a 'game over' trigger). Must be valid unit names from the [VehicleTypes]list and be defined as all units are.