ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AIBaseSpacing

From ModEnc
Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIBaseSpacing
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Determines the explicit number of cells that the computer ensures is between each of its structures. The exception is the Naval Yard - the distance of this from the computers Construction Yard is controlled by the AINavalYardAdjacency= statement in the [General] section. This is over-ridden by the WantsExtraSpace=yes statement if present in a structures entry, in which case it will add 1 to this value to create more space between that structure and others, which is useful for Weapons Factories and such to ensure that produced units do not cluster together or form a blockage.