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Bullets
Flag: | Bullets |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' - defaults to 'no'. If this is used, the Bright=yes tag on the weapon itself is used instead to create the Bright=yes effect with every shot of the 'bullet' rather than every impact of the warhead. The overall effect is that the combat light is always the same size - in this case, its size is not calculated based on the Damage= inflicted.