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Revision as of 08:10, 17 October 2006 by Nighthawk200 (talk | contribs) (Fixed a formatting error)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
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File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This states to which 'category' this object belongs and is used by the AI systems for targeting, team formation and construction purposes. For best results, and to avoid undesirable effects in the game, it is best to be truthful when defining this object. Placing it in a category to which it would not normally belong will make the AI even more ineffective than it already is. NOTE: although mentioned in RULES.INI, the Civilian category is obsolete and unused in Red Alert 2. Since Tiberian Sun, objects are defined as being civilian when they have Civilian=yes set. The following categories are valid in Red Alert 2;-

	AirLift	        Air Transport
AirPower Air Combat Support
Transport Transport Vehicle
Support Miscellaneous Support Vehicle
LRFS Long Range (Indirect) Fire Support
IFV Infantry Fighting Vehicle
AFV Armored Fighting Vehicle
Recon Reconnaisance Vehicle
VIP Important infantry
Soldier Infantry unit