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TreeStrength
Flag: | TreeStrength |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Because trees are terrain objects instead of buildings, their strength is determined here, and this is used when determining how much damage it takes to destroy a tree. Although the 'forest fires' logic (see below) does not work exactly as it did in Tiberian Sun, trees can still be destroyed by flame type weapons or indeed any weapon whose warhead has Fire=yes set.