RepairPercent
Flag: | RepairPercent |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 25% |
Applicable to: | General |
This flag controls how much it costs to repair VehicleTypes docked with a BuildingType with Template:TTL set, and BuildingTypes that are being repaired using a gameplay function (the "wrench" tool).
The cost to recover Template:TTL hitpoints every Template:TTL minutes can be calculated by the following formula1:
"repair step cost" = RepairPercent * ( Cost / ( Strength / RepairStep) )
If the result is a floating point value, all decimal places are ignored. Also, if the result is less than 1, it is bumped up to 1.
Notes
1 ↑ The division done in this formula is integer division, which means that any decimal places will be knocked off; i.e. 5/2 = 2, not 2.5.
References
- Relevant pseudocode is available at http://dc.strategy-x.com/src2/TechnoTypeClass/GetRepairStepCost.cpp.
Percentage of the units' Cost= that it will cost the player (in credits) to fully repair this unit from badly damaged (i.e. health bar is red) when it is docked with a UnitRepair=yes structure. No unit gets repaired for free (unless of course you use a repair vehicle or mechanic).