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RepairPercent

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Revision as of 18:33, 14 May 2008 by Vinifera7 (talk | contribs) (De-DZed)
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Flag: RepairPercent
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 25%
Applicable to: General


This flag controls how much it costs to repair VehicleTypes docked with a BuildingType with Template:TTL set, and BuildingTypes that are being repaired using a gameplay function (the "wrench" tool).

The cost to recover Template:TTL hitpoints every Template:TTL minutes can be calculated by the following formula1:

"repair step cost" = RepairPercent * ( Cost / ( Strength / RepairStep) )

If the result is a floating point value, all decimal places are ignored. Also, if the result is less than 1, it is bumped up to 1.


Notes

1 The division done in this formula is integer division, which means that any decimal places will be knocked off; i.e. 5/2 = 2, not 2.5.

References


Percentage of the units' Cost= that it will cost the player (in credits) to fully repair this unit from badly damaged (i.e. health bar is red) when it is docked with a UnitRepair=yes structure. No unit gets repaired for free (unless of course you use a repair vehicle or mechanic).