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SmallVisceroid

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In [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SmallVisceroid
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Applicable to: General

Logic related to SmallVisceroid, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The type of the unit to be created when TiberiumDeathToVisceroid=yes and infantry units either die of BehavesLike=Gas particles or of Tiberium damage if TiberiumProof=no. The units are owned by the first country of the side Neutral.

SmallVisceroid is read in Red Alert 2 and Yuri's Revenge, but as there is no Tiberium damage, it is obsolete.


On VehicleTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SmallVisceroid
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and Jellyfish, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Small Visceroids in particular merge into a single [General]LargeVisceroid= if two units with SmallVisceroid=yes come within one cell range of each other.

In Red Alert 2 and Yuri's Revenge Visceroids will not retreat to patches of Tiberium.

See also