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ActiveAnimZAdjust
Used in a building's art(md).ini entry and moves the ActiveAnim (and ActiveAnimDamaged up (negative numbers) or down (positive numbers) by this many leptons when drawn on the structure.
Notes
- The related tags ActiveAnimTwoZAdjust and ActiveAnimThreeZAdjust do the same and apply to the animations specified in ActiveAnimTwo, ActiveAnimTwoDamaged, ActiveAnimThree and ActiveAnimThreeDamaged, respectively. As there are only three slots for ActiveAnims, the tags for ActiveAnimZAdjust also do not go beyond 3.