FogOfWar
On Maps
Flag: | FogOfWar |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Simple flag which can be set to 'yes' or 'no' and determines if the 'fog of war' grows on this map. Note that the fog of war is different from the shroud re-growing over time, since with the fog of war some areas of the map may still be slightly visible though anything under the fog may not be, although this logic appears to be disabled in Red Alert 2.
On [MultiplayerDialogSettings]
Flag: | FogOfWar |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines if the 'Fog Of War' is used in this game (from Tiberian Sun). This is parsed and valid in Red Alert 2 although it is yet to be determined whether or not it still works. It may have been disabled due to possible problems with the Spy Satellite or Gap Generator logic, although FOG.SHP is still in the game files (it has even been modified to be suitable for Red Alert 2) and is referred to by the game code.