TurretTravel
Flag: | TurretTravel |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the number of pixels by which the TurretAnim= on this BuildingType can be offset by if it has TurretRecoil=yes set.
$TurretWeapon=
Specifies the name of each turret weapon that this VehicleType has (only applicable for units with Gunner=yes set). The $ specifies the name which corresponds to the weapon number (determined by the IFVMode= setting of the infantry unit inside the vehicle) with Red Alert 2 accepting any of the following;-
Normal 0
Repair 1
MachineGun 2
Flak 3
Pistol 4
Sniper 5
Shock 6
Explode 7
BrainBlast 8
RadCannon 9
Chrono 10
Terrorist 11
Cow 12
(YR) Initiate 13
(YR) Virus 14
(YR) YuriPrime 15
(YR) Guardian 16