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VoxelBarrelOffsetToPitchPivotPoint
Flag: | VoxelBarrelOffsetToPitchPivotPoint |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the offset, in leptons, from the point of origin of the voxel barrel on this object's TurretAnim= to the point on the turret where it will pivot. Should be used for voxel turrets and barrels on BuildingTypes only and is used to correct positioning.