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VoxelBarrelOffsetToBuildingPivotPoint
Flag: | VoxelBarrelOffsetToBuildingPivotPoint |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the offset, in leptons, from the point of origin of the voxel barrel on this object's TurretAnim= to the point where it will pivot on the structure to which it is attached. Should be used for voxel turrets and barrels on BuildingTypes only and is used to correct positioning.