ExitCoord
Flag: | ExitCoord |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the offset, in pixels, at which units will exit from this BuildingType when they have been created from it. Applies only if the structure has Factory=VehicleType or Factory=InfantryType set. Expressed in X,Y,Z format with 0,0,0 being the exact center of the structure. NOTE: avoid adjusting the Z value offset by large amounts as this can result in the units being drawn 'into' the map, an undesirable effect. Try to stay within 10 and -10.