LaserFence
Flag: | LaserFence |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with LaserFencePost=yes set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.