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WalkRate

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Revision as of 19:07, 11 March 2014 by AlexB (talk | contribs)
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Flag: WalkRate
File(s): rules(md).ini.
Values: integer
Default: 1
Applicable to: TechnoTypes


Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be 0 or lower. Can be specified for both SHP based and voxel based units.

The animation also plays with this rate when a HoverAttack VehicleType has a target and it isn't deployed.

The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.