OverlayTypes
Flag: | OverlayTypes |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This section comprises of a list, numbered starting at '1', of all the available types of 'overlay' in the game. Overlays are special iso-tile sized (i.e. they occupy one cell) features on the map with which other objects can interact in some way. These include Ore, Gems, Crates, Walls and other features. TIP: you can 'build' anything classed as an overlay by using the ToOverlay= tag in the ART file as long as you define the object as a structure and add it to both the [BuildingTypes] and [OverlayTypes] lists (see the ART.INI Guide). Each entry in the list must be defined with its own section in the RULES file, and below is a list of available tags that can be attached to an overlay type - unlike smudges, overlays are graphic objects that can thus affect the game state.