Prerequisite
Flag: | Prerequisite |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Lists the building types required before this object can be built/trained. The player must have at least one of each of these structures present on the map before this object can be built or trained. TIP: generic statements can be used here to indicate that any structure of a specific type can be used, which is useful if for example you want a player to be able to build a VehicleType when he has any weapons factory rather than a specific one. These types are;-
RADAR Any structure from the PrerequisiteRadar= statement can be used (Radars)
BARRACKS Any structure from the PrerequisiteBarracks= statement can be used (Barracks)
TECH Any structure from the PrerequisiteTech= statement can be used (Battle Labs)
PROC Any structure from the PrerequisiteProc= statement can be used (Ore Refineries)
POWER Any structure from the PrerequisitePower= statement can be used (Power Plants)
FACTORY Any structure from the PrerequisiteFactory= statement can be used (War Factories)