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- This category contains all flags added by [[Ares]].30 members (0 subcategories, 0 files) - 20:35, 26 April 2009
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- |ares=yes [[Category:MultiplayerDefaults Flags]]1 KB (154 words) - 22:05, 11 February 2020
- | (Ares 3.0) A corrupted SHP image was drawn. Check mix files for any .shp files ma |(Ares 0.E) Setting a [ParticlePart] with 2 BehavesLike= simutaneously (for exampl20 KB (3,395 words) - 14:53, 16 May 2024
- ...ng ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes require a de The ammo and reloading system is controlled by several INI flags:<br>8 KB (1,416 words) - 14:28, 19 December 2023
- |[[Image:Game_ares_{{#switch:{{{ares}}}|yes|true|1=yes|no}}.png|Ares]] ...t]</span> this page and fix the [[Template:Flag|Flag template]]![[Category:Flags missing value types]]}}}5 KB (731 words) - 22:35, 3 April 2024
- ...sitive, leading and trailing spaces are trimmed by the INI parser on _all_ flags --> '''Important:''' DeeZire's INI Guide lists the follow flags for <tt>Priority</tt> in eva(md): IMPORTANT, QUEUED_INTERRUPT, STANDARD, QU4 KB (741 words) - 00:21, 6 September 2020
- |ares=yes ...ther values will simply be ignored and the default used instead; however [[Ares]] can be utilized to create custom foundations. The first number represents6 KB (828 words) - 09:05, 14 February 2023
- |ares=yes ** Using [[Ares]], upgrades cannot add to, take away from, or alter in any way, the Survivo6 KB (849 words) - 16:17, 29 July 2021
- ...on with Range= set to 99999, with the building's Autoacquire and Retaliate flags set to "true". On one time it caused extreme lag, the second time I got an Note: Ares 0.1 was installed.9 KB (1,471 words) - 12:27, 26 July 2022
- ** Category:INI Flags|INI Flags ** Portal:Ares|Ares710 bytes (86 words) - 06:20, 24 April 2010
- :After I commented out the flags on the first three and made the Deso "yes" again, everything worked fine. :ImmuneToPsionicWeapons=yes and Assaulter=no were the only other flags I added to the GI/Sniper/GGI. I disabled all of them and reactivated one at7 KB (1,150 words) - 15:51, 26 June 2023
- ===INI Flags=== ...egory:Art(md).ini Flags|Art(md).ini Flags]] ({{PAGESINCATEGORY:Art(md).ini Flags}})5 KB (602 words) - 16:36, 18 April 2010
- |files=*.map, *.mpr, *.yrm, possibly hacked *.sed files <!-- .mmx and .yro ares mixes containing .map files --> === Applicable INI Flags ===5 KB (784 words) - 18:23, 13 November 2023
- |ares=yes Of the deployer flags, this one is unique in that the building's [[BarrelAnimIsVoxel|barrel]], if2 KB (288 words) - 13:57, 18 October 2023
- |ares=yes See the affecting flags of [[Gravity]] and [[BallisticScatter]].1 KB (171 words) - 12:51, 11 September 2018
- |ares=yes}} ...age. That means {{f|Verses}}, {{f|ProneDamage}} and other target-dependant flags are ignored. In addition, this will ignore the damage increase produced by2 KB (337 words) - 12:41, 31 August 2019
- *[[Overcoming_Paratrooper_Targeting_Issues]]-> link flags *[[Contributing to Ares]] -> category missing4 KB (353 words) - 08:49, 19 July 2010
- ...on, the players in it, and so on. It is also the name of two separate INI flags explained below. |ares=yes1 KB (258 words) - 11:01, 9 June 2023
- <h2>Ares</h2> |name=Ares2 KB (249 words) - 23:09, 8 December 2020
- This category contains all flags added by [[Ares]].30 members (0 subcategories, 0 files) - 20:35, 26 April 2009
- |ares=yes ...determined by the {{sl|General|URepairRate}} and {{sl|General|RepairStep}} flags.2 KB (317 words) - 16:43, 23 August 2009