|Default:||NORMAL (RA2), 10 (TS))|
|Applicable to:||VoxTypes, VocTypes|
eva(md).ini and sound(md).ini to set how important a sound overlay is compared to other currently playing sounds, in order to decide when/how to play it. The available values are a ranking, from lowest importance to highest, with higher priorities overruling the lower ones (obviously).is used in
In Tiberian Sun
- TS/FS does not have an eva(md).ini, and
- The priorities are measured by an integer value, with 100 being the highest.
|Values:||Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.|
A TeamType with higher Priority value can recruit team members from a TeamType with lower Priority value, even if the lower Priority value team hasn't yet completed its script actions. TeamTypes with equal Priority values cannot recruit from one another. Also a lower Priority TeamType cannot recruit from a TeamType with higher Priority value.
Used values range from 0 to 50. Unmodified ai(md).ini files use values in multiples of 4 (TS) or 5 or 7 (RA2/YR). Other numbers are used in single player maps which gives granular control of the priority status.
Recruitment needs the following conditions to be met: The TeamType should allow recruitment of its members with group IDs should match. Check for the exception case of ID with value -2. When , inter-group recruitment is allowed.When the team members finish their script actions, they lose their Priority value and can be recruited into teams with any Priority value. . When , then their