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Priority

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For Sound

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Priority
File(s): eva(md).ini, sound(md).ini
Values:
Red Alert 2/Yuri's Revenge
Eva(md).ini: (case-insensitive, default)
LOW, NORMAL, IMPORTANT, CRITICAL
Sound(md).ini: (case-insensitive, default)
LOWEST, LOW, NORMAL, HIGH, CRITICAL
Tiberian Sun/Firestorm
Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0–100)
Default: NORMAL (RA2), 10 (TS))
Applicable to: VoxTypes, VocTypes


Priority is used in eva(md).ini and sound(md).ini to set how important a sound overlay is compared to other currently playing sounds, in order to decide when/how to play it. The available values are a ranking, from lowest importance to highest, with higher priorities overruling the lower ones (obviously).

eva(md).ini

  1. LOW
  2. NORMAL
  3. IMPORTANT
  4. CRITICAL

sound(md).ini

  1. LOWEST
  2. LOW
  3. NORMAL
  4. HIGH
  5. CRITICAL


In Tiberian Sun

In Tiberian Sun and Firestorm, the usage of Priority is the same, with the exceptions that

  1. TS/FS does not have an eva(md).ini, and
  2. The priorities are measured by an integer value, with 100 being the highest.

In TeamTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Priority
File(s): ai(md).ini, maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: TeamTypes


A TeamType with higher Priority value can recruit team members from a TeamType with lower Priority value, even if the lower Priority value team hasn't yet completed its script actions. TeamTypes with equal Priority values cannot recruit from one another. Also a lower Priority TeamType cannot recruit from a TeamType with higher Priority value.

Used values range from 0 to 50. Unmodified ai(md).ini files use values in multiples of 4 (TS) or 5 or 7 (RA2/YR). Other numbers are used in single player maps which gives granular control of the priority status.

Recruitment needs the following conditions to be met: The TeamType should allow recruitment of its members with AreTeamMembersRecruitable=yes. When Recruiter=no, then their group IDs should match. Check Group for the exception case of ID with value -2. When Recruiter=yes, inter-group recruitment is allowed.

When the team members finish their script actions, they lose their Priority value and can be recruited into teams with any Priority value.